

I did have issues with a lack of healers on some runs but healing items are fairly plentiful and I just arena-grinded a shaman into a summoner for staff access. My favorite run was probably where ephraim randomized into a troubadour and I had a ton of mage-knights running around. Love this patch btw, i hacked my vita to run GBA ROMs and i've played through this hack like half a dozen times by now. could wipe the map clean of enemies, search for a hidden one in the fog, and just have a never-ending chapter.

(neimi randomized into an ephraim lord which gains capture as a skill after promotion.)Ĭapturing units successfully was soft locking the tower of valni, random skirmishes, and, most annoyingly, the ghost ship chapter. I'm running into an issue where the capture command seems to be soft-locking rout chapters.

Any ideas? Cheers ~Įdit: Tested this further, the issue is healing gained from Nosferatu is not being saved/retained, so if over the course of the battle damage taken exceeds total hp she dies after the combat regardless of healing, as if the healing never occurred.Įdit 2: Tested with new game and Personal skills, seed "Geralt", Eirika is a Shaman with Nosferatu, healing seems to work. Eirika is a Shaman with Nosferatu > she gets attacked by an enemy who is faster and will hit twice > she gets hit for some damage, not enough to die, counters with Nosferatu, it connects, she's healed back to full health > she gets hit again for same amount of damage > combat ends, she Dies! Battle continues regardless, no one minds Eirika is dead.ĭefinitely not taking enough damage on 2nd hit to die, still has hp, but dies after combat.
